Booster Yu-Gi-Oh The Lost Millenium

Posté le Samedi 05 Mars 2005 à 15:29 par Yami-Sonic (59093 lectures)

Dans l'univers de l'animé Yu-Gi-Oh, la série Yugioh GX avait fait son apparition. C'est maintenant au tour du jeu de carte d'avoir ses Héros Elémentaires et autres cartes tirées de cette nouvelle série avec les boosters Yugioh The Lost Millenium. Voici donc toutes les images (Mise à jour du 02/04) et la liste complète des cartes de Yugioh The Lost Millenium (TLM), extension prévue pour juin 2005 aux USA, qui précèdera les boosters Cyber Revolution (CRV) quant à eux annoncés pour le mois d'août.

Présentation de ce nouveau booster Yugioh

Voici le logo de cette toute nouvelle extension ainsi que l'aspect des boosters.

Booster Yugioh The Lost Millenium

Yu-Gi-Oh The Lost Millenium

La liste des cartes de Yu-Gi-Oh The Lost Millenium

  • TLM-JP001
    E-Hero Feather Man
    Wind/Warrior/3/1000/1000
    Normal Monster

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP002
    E-Hero Burst Lady
    Fire/Warrior/3/1200/800
    Normal Monster

Carte Yugioh The Lost Millenium

  • TLM-JP003
    E-Hero Sparkman
    Light/Warrior/4/1600/1400
    Normal Monster

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP004
    E-Hero Clayman
    Earth/Warrior/4/800/2000
    Normal Monster

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP005
    Hane Kuriboh
    Light/Angel/1/300/200
    This effect card be activate when this card is destroyed and sent to Graveyard from the
    field. After the activation, all battle damages done to this card's controller are reduced
    to zero until the end of turn.
    Super/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP006
    Antique Gear Golem ("Ancient Mechanical Giant")
    Earth/Machine/8/3000/3000
    This card cannot be special summon. When this card attackes a monster in defense mode, if
    this card's attack strength is higher than that monster's defense strength, do battle damages to
    your opponent equal to the difference. When this card attacks, your opponent cannot activate
    and Magic or Trap cards until the end of damage step.
    Ultra/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP007
    Antique Gear Beast
    Earth/Machine/6/2000/2000
    This card can't be special summon. Negate the effect of the effect monster this card
    destroy in battle. During battle Step, your opponent cannot activate Magic/Trap cards.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP008
    Antique Gear Soldier
    Earth/Machine/4/1300/1300
    When this card attack, your opponent cannot activate Magic or Trap card at Battle Step.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP009
    Millenium Scorpion
    Earth/Insect/5/2000/1800
    When this card destroys and sends one of the opponent's monster to the
    Graveyard as a result of battle, increase this card's attack strength by 500.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP010
    Ultimate Insect LV7
    Wind/Insect/7/2600/1200
    When this card is special summon by the effect of [Ultimate Insect LV5], when this
    card is face-up on the field, the attack strength of all opponent's monsters is decrease
    by 700.
    Super Rare/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP011
    Lost Guardian
    Earth/Rock/4/100/?
    This card's original defense strength is equal to number of Rock sub-type monsters
    that you remove from game * 700.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP012
    Hieroakos Sphinx
    Earth/Rock/6/2400/1200
    When this card is face-up on the field, your opponent cannot choose monsters on your field
    that are in face-down defense mode as target of battle.
    Super Rare/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP013
    Cleo Sphinx
    Earth/Rock/6/1200/2400
    When this card is face up on the field, whenever a monster card is sent from the field to owner's
    hand, the owner of that monster must choose one card from his/her hand and discard it.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP014
    Moai Reflect Cannon
    Earth/Rock/4/1100/2000
    This card can change to face-down defense mode once per turn.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP015
    Megarock Dragon
    Earth/Rock/7/?/?
    This card cannot be Normal Summoned. This card can only be Special Summoned by removing
    Rock sub-type monsters from your Graveyard from play. This card's attack and defense strength
    is equal to 700 times the number of monsters you remove this way.
    Super/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP016
    Dummy Golem
    Earth/Rock/2/800/800
    Reverse: Choose a monster on opponent's field. Switch the control of this card and the chosen
    monster.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP017
    Grieve Oyja
    Earth/Rock/4/1600/1500
    When there's monster on your field in face-down defense mode, this card cannot be target of
    battle by opponent. Whenever monster on your field are successfully Reverse Summon, do 300
    lifepoint damages to opponent.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP018
    Mine Golem
    Earth/Rock/3/1000/1900
    When this card is sent to Graveyard from the field as a result of battle, do 500 damages
    to opponent's lifepoints.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP019
    Monk Fighter
    Earth/Rock/3/1300/1000
    The battle damages done to this card's Controller as a result of battle would become 0.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP020
    Master Monk
    Earth/Rock/5/1900/1000
    This card cannot be Normal Summon. Sacrifice a [Monk Fighter] on the field to special summon
    this card. This card can attack two times during a turn.
    Super Rare/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP021
    Guardian Statue
    Earth/Rock/4/800/1400
    This card can change to face-down defense mode once per turn. When this card is successfully
    Reverse Summon, return a card on opponent's field to owner's hand.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP022
    Medusa Worm
    Earth/Rock/2/500/600
    This card can change to face-down defense mode once per turn. When this card is successfully
    Reverse Summon, destroy an opponent's monster on the field.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP023
    Survivor of Another Dimension
    Dark/Warrior/4/1800/200
    When this card is face-up on your field and it is removed from game from the field, special
    summon this card to the field at the end of turn.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP024
    Middle Shield Guarder
    Earth/Warrior/4/100/1800
    This card can be change to face-down defense mode once per turn. When this card is target
    of Magic cards while in face-down defense mode, negate that Magic card, and this card would
    turn to face-up attack mode.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP025
    White Ninja
    Light/Warrior/4/1500/800
    Reverse: Destroy a monster in defense mode.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP026
    Earth Spirit User Aos
    Earth/Spellcaster/3/500/1500
    Reverse: When this card is face-up on he field, gain control of a Earth Main-Type
    monster on opponent's field.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP027
    Water Spirit User Eria
    Water/Spellcaster/3/500/1500
    Reverse: When this card is face-up on he field, gain control of a Water Main-Type
    monster on opponent's field.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP028
    Fire Spirit User Heater
    Fire/Spellcaster/3/500/1500
    Reverse: When this card is face-up on he field, gain control of a Fire Main-Type
    monster on opponent's field.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP029
    Wind Spirit User Wind
    Wind/Spellcaster/3/500/1500
    Reverse: When this card is face-up on he field, gain control of a Wind Main-Type
    monster on opponent's field.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP030
    Battery Men - Three Single Type
    Light/Thunder/3/0/0
    When all of your [Battery Men - Three Single Type] on your field are in attack mode , for
    each [Battery Men - Three Single Type] on the field, increase this card's attack strength
    by 1000. When all of your [Battery Men - Three Single Type] on your field are in defense mode,
    for each [Battery Men - Three Single Type] on the field, increase this card's defense strength
    by 1000.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP031
    Death Wombat
    Earth/Beast/3/1600/300
    When this card is face-up on the field, all damages done by card's effects to this
    card's controller would become 0.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP032
    Wight King
    Dark/Undead/1/?/0
    This card's original attack strength is number of [Wight] and [Wight King] in your Graveyard
    *1000. When this card is destroy as a result of battle and sent to Graveyard, you may remove
    a [Wight] or [Wight King] from your Graveyard from the game, and special summon this card to
    the field.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP033
    Wicked God - Reshef
    Light/Demon - Ritual/8/2500/1500
    This card can only be Ritual Summon by [Ritual of Wicked God]. Discard a Magic card from
    your hand and choose a monster on opponent's field, you gain control of that monster until the
    end of turn. This effect can only be use once per turn.
    Ultra/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP034
    Elemental Master - Dryad
    Light/Spellcaster - Ritual/3/1200/1400
    Ritual Summon by [Ritual of Dryad]. This card's Main type can be treated as "Wind",
    "Water", "Fire", or "Earth".
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP035
    E-Hero Flame Wing Man
    Wind/Warrior - Fusion/6/2100/1200
    [E-Hero Feather Man] + [E-Hero Burst Lady]
    This card can only be Special Summoned by Fusion Summon. When this card destroys and send
    opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack
    strength of the destroyed monster
    Ultra/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP036
    E-Hero Thunder Giant
    Light/Warrior - Fusion/6/2400/1500
    [E-Hero Sparkman] + [E-Hero Clayman]
    This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy
    a face-up monster with attack strength lower than this card. This effect can only be activate
    once per turn during your main phases.
    Ultra/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP037
    Treasure from Heaven
    Magic - Normal
    Remove all cards in your hand and your field from the game, draw 2 cards from the deck.
    Super/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP038
    Brainwash - Brain Control -
    Pay 800 lifepoints. Choose a face-up monster on opponent's field, you gain control of that
    monster until the end of the turn.
    Super/Ultimate Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP039
    The Receiving Strength
    Magic - Normal
    Put a monster on your field to Gravyeard. Choose a monster on your field, until the End Phase
    of that turn, increase the attack strength of the chosen monster equal to the attack strength
    of the monster sacrifice by this effect.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP040
    Double Attack
    Magic - Normal
    Discard a monster card from your hand. Choose a monster on your field with level lower
    than the monster you discarded. The chosen monster can attack 2 times during this turn.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP041
    Battery Charger
    Magic - Normal
    Pay 800 lifepoints. Special Summon a monster with [Battery] in its name from Graveyard.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP042
    God Hand Smash
    Magic - Normal
    This card can only be activate when you have a [Fighting Nezumi - Chucho], [Monk Fighter],
    or [Master Monk] face-up on your field. Any monster that battle with any of those monsters
    would be destroy at the end of Damage Step of that battle.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP043
    Prayer of Dryad
    Magic - Ritual
    This card is use to Ritual Summon [Elemental Master Dryad]. Sacrifice cards worth level 3 or
    more from your field and/or your hand for the Ritual Summon.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP044
    Ritual of Wicked God
    Magic - Ritual
    This card is use to Ritual Summon [Wicked God - Reshef]. Sacrifice cards worth level 8 or
    more from your field and/or your hand for the Ritual Summon.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP045
    Legendary Black Belt
    Magic - Equipment
    This card can only be equipped on [Fighter Nezumi Chucoo], [Monk Fighter], or [Master Monk].
    When the equipped monster destroy an opponent's monster as a result of battle and sent
    it to Graveyard, do damages to opponent's lifepoints equal to the defense strength of
    that monster.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP046
    Nitro Unit
    Magic - Equipment
    This card can only be equipped on an opponent's monster. When the equipped monster is destroyed
    and sent to the Graveyard, deal damage to your opponent, equal to the attack strength of the
    equipped monster.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP047
    Wiggling Shadow
    Magic - Continuous
    Pay 300 lifepoints. Shuffle all of your monsters on the field that are in face-down defense mode,
    then place it to the field in face-down defense mode again. This effect can only be activate
    once per turn.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP048
    Iron Wall Formation
    Magic - Continous
    When you have 2 or monsters on the field and all monsters are in defense mode, increase
    the defense strength of a chosen monster by 700. Destroy this card when the chosen
    monster leaves the field.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP049
    Hero Signal
    Trap - Normal
    This card can only be activate when one of your monster on the field was destroy and sent
    to Graveyard as a result of battle. Special Summon a monster with [E-Hero] in its name
    with level 4 or less to the field.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP050
    Pikeru's Heart Reading Technique
    Trap - Normal
    Until the end of opponent's second End Phase, your opponent reveal all cards have draw.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP051
    Rock Explosion
    Trap - Normal
    For each [Mine Golem] on your field, do 1000 damages to opponent's lifepoints. Destroy all
    face-up [Mine Golem] on your field afterward.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP052
    Kozaaki's Self Exploding Device
    Trap - Normal
    Do 1000 lifepoint damages to the player that destroy this card while this card is face down on
    the field.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP053
    Fusion Fail
    Trap - Normal
    This card can only be activate when a Fusion monster is special summon. Return all Fusion
    monsters on the field back to owner's Fusion deck.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP054
    Level Changing Test Laboatory
    Trap - Normal
    Choose a monster card in your hand and reveal it to your opponent, roll a dice. If the roll
    is 1, discard the chosen monster. If it's 2-6, that monster's level would become the rolled
    number until the end of turn.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP055
    Rock Throwing Attack
    Trap - Normal
    Put a Rock sub-type monsters from your deck to Graveyard, do 500 damages to your opponent.
    Shuffle your deck afterward.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP056
    Invitation from Graveyard
    Trap - Normal
    Turn the top card on opponent's deck face-up, then shuffle opponent's deck. When your opponent
    would draw that card, that card is sent to Graveyard instead.

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP057
    Token Thanking Meat Harvest
    Trap - Normal
    This card can only be activate when a toekn is special summon to the field. Destroy all Tokens
    on the field, and for each Token destroy this way, do 300 damages to opponent's lifepoint.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP058
    Magic Power Ending Declaration
    Trap - Counter
    This card can only be activate when a Continuous Magic card is activate, negate and destroy
    that Continuous Magic card.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP059
    Royal Collaspe
    Trap - Counter
    This card can only be activate when your opponent activate a continuous Trap card. Negate the
    activation and destroy it.
    Rare

Carte Yu-Gi-Oh The Lost Millenium

  • TLM-JP060
    Lonely Top Fighter
    Trap - Continuous
    Choose a face-up [Nezumi Fighter - Chucoo], [Monk Fighter], or [Master Monk] on your
    field. That monster cannot be destroyed in battle, nor it is affected by effects of
    opponent's monsters.

Carte Yu-Gi-Oh The Lost Millenium

Spoiler de Yugioh The Lost Millenium par rareté

Cartes Yugioh Ultimate Rare (11)

  • Hane Kuriboh (005)
  • Antique Gear Golem (008)
  • Ultimate Insect LV7 (010)
  • Hieroakos Sphinx (012)
  • Megarock Dragon (015)
  • Master Monk (020)
  • Wicked God - Reshef (033)
  • E-Hero Flame Wingman (035)
  • E-Hero Thunder Giant (036)
  • Treasure from Heaven (037)
  • Brainwash - Brain Control - (038)

Cartes Yu-Gi-Oh Ultra Rares (4)

  • Antique Gear Golem (008)
  • Wicked God - Reshef (033)
  • E-Hero Flame Wingman (035)
  • E-Hero Thunder Giant (036)

Cartes Yugioh Super Rares

  • Hane Kuriboh (005)
  • Ultimate Insect LV7 (010)
  • Hieroakos Sphinx (012)
  • Megarock Dragon (015)
  • Master Monk (020)
  • Treasure from Heaven (037)
  • Brainwash - Brain Control - (038)

Cartes Yu-Gi-Oh Rares

  • Antique Gear Beast (007)
  • Millennium Scoripion (009)
  • Cleo Sphinx (013)
  • Gurive Oyja (017)
  • Survivor of Another Dimension (023)
  • Middle Shield Guarder (024)
  • Elemental Master - Dryad (034)
  • Legendary Black Belt (045)
  • Nitro Unit (046)
  • Hero Signal (049)
  • Kozaki's Self Exploding Device (052)
  • Token's Thanking Meat Harvest (057)
  • Magic Power Ending Declaration (058)
  • Royal Collaspe (059)
Encore une extension en exclusivité sur FinalYugi.com

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