Le 07/07/2016 à 11:57, DrCalder avait écrit ... Eux ce sont des Stellarknight .
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Grade : [Kuriboh] Echanges (Aucun) Inscrit le 01/05/2011 |
Le 07/07/2016 à 05:54, Togechu avait écrit ... Mais c'est trop fort !!!! en gros, si j'ai bien compris, ça permet de faire un Triverr (par exemple) avec juste 2 monstres Stellarknight à la base, c'est ça? donc en gros, on fait Altair qui invoque Déneb, on fait cet XYZ, et ensuite on discard pour invoquer directement Triver, Constellarknight Diamond ou Delteros... Si c'est ça, c'est OP, mais comme ça ne rentre que dans Stellarknight, ça ne risque pas de se prendre la Ban... EDIT: d'autant qu'avec ce nouveau XYZ, le monstre invoqué est considéré comme étant invoqué par XYZ summon, donc un Triverr invoqué par ce moyen peux renvoyer toutes les autres cartes sur le terrain à la main....
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![]() Koseitai Sauravis / Sauravis, the Crowned Ancient Sage ![]() Fairy’s Blessing Ritual Spell (Contract with the Abyss for LIGHT Ritual Monsters) ![]() Shinryuuou Bahrstos Fuhrer / Bahrstos Fuhrer, the True Dracoruler Level 9 WATER Wyrm-Type Effect Monster ATK 1800 DEF 3000 You can only use each effect of “Bahrstos Fuhrer, the True Dracoruler” once per turn. (1) If this card is in your hand: You can destroy 2 monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you destroyed 2 WATER monsters this way, you can banish up to 2 Spell/Trap Cards your opponent controls or in their Graveyard. (2) If this card is destroyed by a card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. ![]() Genesis Tellarknight Quick-Play Spell Card (1) Destroy a number of Spell/Trap Cards on the field equal to the number of other “tellarknight” cards you control. ![]() Raremetalphosis Bismagia / Raremetalfoes Bismagia Level 1 FIRE Psychic-Type Pendulum Effect Monster ATK 0 DEF 0 Pendulum Scale: 8 Pendulum Effect: (1) Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 “Metalfoes” Spell/Trap Card from your Deck to your Spell & Trap Zones. Monster Effect: You can only use the monster effect of “Raremetalfoes Bismagia” once per turn. (1) If this card on the field is destroyed by battle or card effect: You can activate this effect; during the End Phase of this turn, add 1 “Metalfoes” monster from your Deck to your hand. ![]() Graydle Combat Counter Trap Card (1) When a monster effect or Spell/Trap Card is activated that targets exactly 1 “Graydle” monster you control: Activate 1 of the following effects. ● That effect becomes “Destroy that target”. ● Negate the activation, and if you do, destroy it. ![]() Fairy Tail – Talia Level 4 LIGHT Spellcaster-Type Flip Effect Monster ATK 1850 DEF 1000 You can only use the (2) effect of “Fairy Tail – Talia” once per turn. (1) FLIP: You can Special Summon 1 monster from your hand. (2) When your opponent activates a Normal Spell/Trap Card: You can Tribute 1 other monster you control; the effect of that card becomes “Change 1 face-up monster your opponent controls to face-down Defense Position.” ![]() Metalphosis Mythriel / Metalfoes Mythriel Level 6 FIRE Psychic-Type Fusion Effect Monster ATK 2600 DEF 1000 Materials: 1 “Metalfoes” monster + 1 Pendulum Monster You can only use the (1) effect of “Metalfoes Mythriel” once per turn. (1) Target 2 “Metalfoes” cards in your Graveyard and 1 card on the field; shuffle those targets in the Graveyard into the Deck, and if you do, return that target on the field to the hand. (2) If this card is sent from the field to the Graveyard: You can Special Summon 1 “Metalfoes” Pendulum Monster from either your Graveyard or that is face-up in your Extra Deck. ![]() Entermate Allcover Hippo / Performapal Allcover Hippo Level 3 EARTH Beast-Type Effect Monster ATK 800 DEF 800 (1) When this card is Normal Summoned: You can Special Summon 1 “Performapal” monster from your hand, but its effects are negated until the end of this turn. (2) Once per turn: You can change all monsters you control to Defense Position. ![]() Entermate Seal Eel / Performapal Seal Eel Level 1 WATER Fish-Type Pendulum Effect Monster ATK 100 DEF 100 Pendulum Scale: 3 Pendulum Effect: (1) Once per turn: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn. Monster Effect: (1) When this card is Normal or Special Summoned: You can target 1 Set Spell/Trap Card your opponent controls; during this turn, it cannot be activated. Cards and effects cannot be activated in response to this effect’s activation. ![]() Cipher Bit Normal Trap Card (1) Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control; attach this card to it as Xyz Material, and if you do, that monster cannot be destroyed by battle or card effect once for the rest of this turn. ![]() Double Cipher Normal Trap Card (1) If your opponent controls the monster with the highest ATK on the field: Target 1 “Galaxy-Eyes” or “Cipher” Xyz Monster you control that has Xyz Material; detach all Xyz Material from it, and if you do, Special Summon 1 monster with the same name as that target from your Extra Deck. ![]() Entermate Chain Giraffe / Performapal Chain Giraffe Level 1 EARTH Beast-Type Pendulum Effect Monster ATL 100 DEF 500 Pendulum Scale: 5 Pendulum Effect: (1) When a monster you control is destroyed by battle: You can destroy this card, and if you do, Special Summon that destroyed monster in face-up Attack Position, but it cannot be destroyed by battle for the rest of this turn. Monster Effect: (1) When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up, that target cannot attack and its effects are negated. ![]() Choujuu Musha Souru Chuusai / Superheavy Samurai Soularbitrator Level 1 EARTH Machine-Type Effect Monster ATK 0 DEF 0 You can only use the (3) effect of “Superheavy Samurai Soularbitrator” once per turn. (1) You can target 1 “Superheavy Samurai” monster you control; equip this card from your hand or side of the field to that target you control. (2) While equipped by this card’s effect, your opponent cannot attack monsters you control, except the monster this card is equipped to. (3) You can Tribute the monster this card is equipped to with its effect; Special Summon 1 “Superheavy Samurai” monster from your Deck. ![]() Summon Gate Continuous Trap Card (1) Each player can only Special Summon up to 3 monsters from the Extra Deck per turn. ![]() Fullmetalphosis Fusion / Fullmetalfoes Fusion Quick-Play Spell Card (1) Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters you control or have in your hand as Fusion Materials. ![]() NOV-JP012 Cardian – Hagi ni Inoshishi Level 7 DARK Warrior-Type Special Summon Effect Monster ATK 1000 DEF 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Hani ni Inoshishi”. (1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, you can destroy 1 monster your opponent controls. Otherwise, send it to the Graveyard. ![]() INOV-JP013 Cardian – Moiji ni Shika Level 10 DARK Warrior-Type Special Summon Effect Monster ATK 1000 DEF 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Momiji ni Shika”. (1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, you can destroy 1 Spell/Trap Card your opponent controls. Otherwise, send it to the Graveyard. ![]() INOV-JP014 Cardian – Botan ni Chou Level 6 DARK Warrior-Type Special Summon Tuner Effect Monster ATK 1000 DEF 1000 Cannot be Normal Summoned/Set. Must first be Special Summoned by Tributing 1 “Cardian” monster, except “Cardian – Botan ni Chou”. (1) If this card is Special Summoned: Draw 1 card and reveal it, and if it’s a “Cardian” monster, look at the top 3 cards of your opponent’s Deck, and place them on either the top or bottom of your opponent’s Deck in any order. Otherwise, send it to the Graveyard. (2) If you use this card on the field as a Synchro Material, you can make all the Synchro Materials for this Synchro Summon Level 2. ![]() Ken’eki / Quarantine Continuous Spell Card (1) Once per turn, during each player’s End Phase: You can target 1 Set Spell/Trap Card your opponent controls; reveal it, and return it to its original position.
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___________________ MA LISTE: répondez sur ma liste
Vive les mokey-mokey ! un jour les mokey-mokey régneront en maître sur Yugioh! | |
Le contenu du pack édition Invasion: Vengeance .
Donc on aura droit à : http://yugioh.wikia.com/wiki/Dystopia_the_Despondent et http://yugioh.wikia.com/wiki/Relinkuriboh et ![]() INOV-ENP1 Space Dragster Continuous Trap Card Special Summon this card as an Effect Monster (Machine-Type/Tuner/FIRE/Level 1/ATK 0/DEF 1800). (This card is also still a Trap Card.) If Summoned this way, other Tuners you control cannot be destroyed by battle or by your opponent’s card effects while this card is in the Monster Zone.
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Premier SPYRAL connu du INOV , on reste toujours dans l'univers 007 :
![]() Charming Resort Staff LIGHT / Fairy / Level 3 / 300 ATK / 200 DEF When an attack is declared involving a “SPYRAL Super Agent” you control and an opponent’s face-up monster: You can change the ATK of the opponent’s monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 “SPYRAL Super Agent” from your Deck. If a “SPYRAL Super Agent” you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 “SPYRAL Super Agent” from your Graveyard to your hand.
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Grade : [Kuriboh] Echanges (Aucun) Inscrit le 01/05/2011 |
Il y a aussi 3 autres cartes pour l'archétype Espirale, donc les effets ne sont pas connus pour l'instant.
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Et voici "M" :
![]() SPYRAL Master Plan Level 7 DARK Spellcaster-Type Effect Monster ATK 1200 DEF 2800 Once per turn: You can add 1 “SPYRAL MISSION” card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 “SPYRAL Resort” and 1 “SPYRAL” monster from your Deck to your hand, except “SPYRAL Master Plan”. You can only use this effect of “SPYRAL Master Plan” once per turn.
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Grade : [Kuriboh] Echanges (Aucun) Inscrit le 18/02/2006 |
Ça va partir en sucette. La carte, même si elle est bonne tuto des cartes spécifiques mission et resort... Donc les 2 prochaines cartes qui vont être dévoilés... Pas bien folichon pour le moment. Ça dependra vraiment des effets des cartes mission et resort. Après , ça reste un niveau 7... Et justement, comment la faire rentrer sur le terrain...
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Une carte magie terrain qui arrive pour eux :
![]() SPYRAL Resort Et une magie continue : ![]() SPYRAL Mission – Assault L'ami des tuners : ![]() Vermillion Dragon Mech
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Au tour des Subterror d'avoir du rabs :
![]() Subterror Behemoth Ultramafus Subterror Nemesis Archer Subterror Behemoth Stygokraken ![]() Subterror Behemoth Burrowing
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J'ai remarqué une erreur de traduction pour Fullmetalphosis Fusion / Fullmetalfoes Fusion
Quick-Play Spell Card Fusion Summon 1 “Metalfoes” Fusion Monster from your Extra Deck, using monsters Oui c'est une superpoly.
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Grade : [Kuriboh] Echanges (Aucun) Inscrit le 31/07/2012 |
On récupère parmi les 10 cartes en import 2 cartes de ce bon vieux Booster SP: Raging Masters qu'on attendait plus, à savoir les dernières magies supports de la Constellée et Sabre-X (mieux vaut tard que jamais, même si dans ce cas-ci c'est vraiment tard). Les dernières cartes manquantes de Raging Master, à savoir que des D/D, sortiront avec un an de retard dans le deck de structure Pendulum Domination (là encore, mieux vaut tard que jamais... mais ces cartes ont bientôt 3 ans tout de même) !
Sinon, les 8 autres cartes en imports font partie des exclus coréennes. Nous avons donc le droit au 5 dernières cartes de la famille des Paléozoïque, un hippocampe wyrm, un chien centaure-centurion et un dinosaure démoniaque en peluche. Après ça, il ne restera plus que 7 cartes en exclus coréennes absentes du TCG (six d'entre elles tournent autour de l'archétype Entité, soit une Fusion, une Synchro, deux Xyz et deux Magies, et un seul Piège qui n'a aucun rapport). Le TCG est en train de bien rattraper son retard sur les exclus OCG donc (même s'il reste encore des exclus de l'ère ZEXAL en suspens, paradoxalement).
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Grade : [Kuriboh] Echanges (Aucun) Inscrit le 19/10/2016 |
Je suis le seul à être content pour le nouveau support red êyes ?
La carte magie, le météor, et la fusion météore va vraiment envoyer du lourd, l'adversaire va prendre du dommage rapidement car ça joue beaucoup sur les dommages direct Un espèce de deck burn yeux rouge
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Grade : [Kuriboh] Echanges (Aucun) Inscrit le 01/05/2011 |
Les raretés de toutes les cartes foils (Super Rare incomplètes) sont connues:
Secret Rare (8/8): Sauravis, the Ancient and Ascended Fullmetalfoes Alkahest Starving Venom Fusion Dragon Dark Requiem Xyz Dragon Toadally Awesome Dimensional Barrier Vermillion Dragon Mech Subterror Nemesis Archer Ultra Rare (10/10): Crystron Citri Bahrstos Fuhrer, the True Dracoruler Metalfoes Mithrilium Meteor Black Comet Dragon Crystron Quandum Crystron Phoenixion Tellarknight Batlamyus Denglong, Origin of the Yang Zing Catalyst Field Subterror Behemoth Ultramafus Super Rare (5/14): Crystron Quon Crystron Ametrix Rank-Up-Magic Launch of The Phantom Knights Pot of Avidity Paleozoic Opabinia Rare (7/20): Meteor Dragon Red-Eyes Impact Red-Eyes Insight Nine Pillars of the Yang Zing Qliphort Down Subterror Behemoth Burrowing Constellar Tempest Saber Reflect
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