[OCG] ABYR : Abyss Rising

Posté le Lundi 16 Juillet 2012 à 10:28 par Thpirate (12931 lectures)

L'extention Qui suivra Return of the duelliste ce nomme Abyss Rising.
La cover card sera
CNo. 32: Ocean Biting Dragon Shark Drake Vice


La prochaine extension est connue et portera le nom d'Abyss Rising.

Release: 21st July 2012
Price: 150 Yen (incl. tax)
Cette extention aura

5 cards per pack, 30 packs per box

Features 80 cards:
- 5 Ultra Rare cards
- 9 Super Rare cards
- 18 Rare cards
- 44 Normal cards
- 4 Normal Rare cards

(The Ultra Rare cards are also available in Ultimate Rare form, and one card in the set is available in Holographic Rare form.)


- A lot of the latest cards from the Yu-Gi-Oh! ZeXaL anime
- A well balanced number of cards from the anime as well as brand new, original cards for the OCG.
- New Xyz Monster as well as cards to support their Summoning, cards for already existing themes and cards of a brand-new concept.
- Cover Card is "CNo. 32 Ocean Biting Dragon Shark Drake Vice"

ABYR-JP001 Gagaga Kaiser
EARTH/Warrior - Effect/3/1800/600
If you do not control another face-up "Gagaga" monster, this card cannot attack. Once per turn: You can banish 1 monster from your Graveyard; the Levels of all face-up "Gagaga" monsters you currently control become the same as the banished monster's Level. This card cannot be used as a Synchro Material Monster.


ABYR-JP002 Bull Blader
EARTH/Warrior - Effect/4/1600/1200
During either player's turn, when an attack is declared involving this card and an opponent's monster: Neither player takes Battle Damage from this battle, and after damage calculation, destroy the monster this card was battling.


ABYR-JP003 Achacha Chanbara
FIRE/Warrior - Effect/3/1400/400
When your opponent activates a Spell/Trap Card or a card effect that would inflict damage: Special Summon this card from your hand, and inflict 400 damage to your opponent.


ABYR-JP004 Mogumole
EARTH/Beast - Effect/2/800/800
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon this card in face-up Defense Position. Each player can only activate the effect of "Mogumole" once per Duel.


ABYR-JP005 Grandran
EARTH/Rock - Effect/4/0/1400
If your opponent controls an Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.


ABYR-JP006Tripod Fish
WATER/Fish - Effect/3/300/1300
When this card is successfully Special Summoned from the Graveyard, you can activate this effect by selecting 1 Fish-, Sea-Serpent- or Aqua-Type monster on the field. Increase the selected monsters Level by 1.


ABYR-JP007 Deep Sweeper
WATER/Fish - Effect/4/1600/1300
You can Tribute this card to target 1 face-up Continuous Spell Card on the field; destroy that target.


ABYR-JP008 Heroic Challenger Extra Sword
EARTH/Warrior - Effect/4/1000/1000
An Xyz Monster that was Summoned using this card as an Xyz Material gains this effect.
● When it is Xyz Summoned: It gains 1000 ATK.


ABYR-JP009 Heroic Challenger Night-Attack Cantera
EARTH/Warrior - Effect/4/1200/300
At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster immediately (without damage calculation).


ABYR-JP010
Planet Pathfinder
EARTH/Machine - Effect/4/1000/1000
You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


ABYR-JP011
Solar Wind Jammer
LIGHT/Machine - Effect/5/800/2400
If you control no monster, you can Special Summon this card from your hand. The original ATK and DEF of this card Special Summoned this way are halved. Also, this card's Level is increased by 1 during each of your Standby Phases. There can only be 1 "Solar Wind Jammer" face-up on the field at a time.


ABYR-JP012
Heraldic Beast Abercornway
WIND/Dragon - Effect/4/1800/900
If this card is in your Graveyard, you can activate this effect by removing from play 1 other "Heraldic Beast Abercornway" from your Graveyard. Select 1 "Heraldic Beast" Monster in your Graveyard and add it to your hand. The effect of "Heraldic Beast Abercornway" can only be used once per turn.


ABYR-JP013
Heraldic Beast Bernard's Falcon
WIND/Winged Beast - Effect/4/1000/1600
When this card is Summoned: All face-up Level 5 or higher monsters you control become Level 4.


ABYR-JP014
Mermail - Abysslinde
WATER//Aqua - Effect/3/1500/1200
When this card on the field is destroyed and sent to the Graveyard: You can Special Summon 1 "Mermail" monster from your Deck, except "Mermail - Abysslinde". The effect of "Mermail - Abysslinde" can only be activated once per turn.


ABYR-JP015
Mermail - Abyssgunde
WATER/Aqua - Effect/3/1400/800
If this card is discarded from your hand to the Graveyard, you can Special Summon 1 "Mermail" Monster from your Graveyard, except a "Mermail - Abyss-Gunde". The effect of "Mermail - Abyss-Gunde" can only be activated once ber turn.


ABYR-JP016
Mermail - Abysshilde
WATER/Aqua - Effect/3/1300/400
If this card is sent to the Graveyard, you can Special Summon 1 "Mermail" Monster from your hand, except a "Mermail - Abyss-Hilde". The effect of "Mermail - Abyss-Hilde" can only be used once per turn.


ABYR-JP017
Mermail - Abyssturge
WATER/Fish - Effect/4/1700/1100
When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Select 1 Level 3 or lower WATER monster in your Graveyard and add it to your hand. The effect of "Mermail - Abyss-Taj" can only be used once per turn.


ABYR-JP018
Mermail - Abysspike
WATER/Fish - Effect/4/1600/800
When this card is successfully Normal Summoned or Special Summoned, activate this effect by discarding 1 WATER monster from your hand to the Graveyard. Add 1 Level 3 WATER monster from the deck to your hand. The effect of "Mermail - Abyss-Pike" can only be used once per turn.


ABYR-JP019
Mermail - Abysslang
WATER/Fish - Effect/4/1200/1800
Your opponent cannot target another face-up WATER monster you control for attacks. All face-up WATER monsters gain 300 ATK, except this card.


ABYR-JP020
Mermail - Megaloabyss
WATER/Sea-Serpent- Effect/7/2400/1900
You can activate this effect during your Main Phase by discarding 2 other WATER Monster from your hand to the Graveyard. Special Summon this card from your hand. When this card is successfuly Special Summoned by this effect, you can add 1 "Abyss" Magic or Trap Card from your deck to your hand. Also, by Releasing 1 face-up Attack Position WATER Monster other than this card, this card can attack twice during this turn's Battle Phase.


ABYR-JP021
Hanged Man of Prophecy
WATER/Spellcaster - Effect/1/300/200
When this card is sent to the Graveyard: Add 1 Level 3 "Magical" monster from your Deck to your hand.


ABYR-JP022
Hermit of Prophecy
EARTH/Spellcaster - Effect/3/1200/700
While this card is face-up on the field, when a "Spellbook" card is activated: Increase this card's Level by 2 and its ATK by 300.


ABYR-JP023
Justice of Prophecy
EARTH/Spellcaster - Effect/3/1600/800
During the End Phase of a turn you activated a "Spellbook" Spell Card: You can banish this card; add a Level 5 or higher LIGHT or DARK Spellcaster-Type monster and a "Spellbook" Spell Card from your Deck to your hand. You can only activate the effect of "Magical Instructor Sisti" once per turn.


ABYR-JP024
Emperor of Prophecy
DARK/Spellcaster - Effect/5/2300/2000
Once per turn: You can banish 1 “Spellbook” Spell Card from your Graveyard and 1 other face-up Spellcaster-Type monster you control to target 1 face-up monster your opponent controls; take control of that monster until the End Phase. During the turn you activate this effect, this card cannot attack.


ABYR-JP025
Madolche Croiwanssant
EARTH/Beast - Effect/3/1500/1200
When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Shuffle this card into the Deck. Once per turn: You can target 1 other face-up "Madolche" card you control; add that target to your hand, and if you do, increase this card's Level by 1 and ATK by 300


ABYR-JP026
Madolche Marmamaid
EARTH/Spellcaster - Effect/4/800/2000
When this card is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is flipped face-up: You can target 1 "Madolche" Spell/Trap Card in your Graveyard; add that target to your hand.


ABYR-JP027
Madolche Messengelato
EARTH/Warrior - Effect/4/1600/1000
When this card is destroyed by your opponent and sent to the Graveyard: Shuffle this card into the Deck. When this card is Special Summoned, if you control a Beast-Type "Madolche" monster: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand.


ABYR-JP028
Abyss Warrior
WATER/Aqua - Effect/4/1800/1300
Once per turn: You can discard 1 WATER monster to target 1 monster in either player's Graveyard; return that target to either the top or bottom of the Deck.


ABYR-JP029
Snowman Creator
WATER/Machine - Effect/4/1600/1000
When this card is Summoned: You can place a number of Ice Counters on any face-up monsters your opponent controls equal to the number of face-up WATER monsters you control, then if you placed 3 or more Ice Counters, you can destroy 1 card your opponent controls.


ABYR-JP030
Fishborg Planter
WATER/Fish - Effect/2/200/200
Once, while this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if that card was a WATER monster, Special Summon this card. The effect of "Fishborg Planter" can only be activated once per turn.


ABYR-JP031
Nimble Angler
WATER/Fish - Effect/2/600/100
If this card is sent from your hand or Deck to the Graveyard: Special Summon up to to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".


ABYR-JP032
Distant Sea Knight
WATER/Warrior - Effect/4/1400/1200
Once per turn, when this face-up card changes its Battle Position: You can send 1 WATER monster from your Deck to the Graveyard.


ABYR-JP033
Ice Spirit God - Moulin Glace
WATER/Sea Serpent - Effect/8/2800/2200
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can look at 2 random cards from your opponent's hand and discard them. If this card leaves the field, you cannot conduct your next turn's Battle Phase.


ABYR-JP034
Metallizing Parasite - Soltite
WATER/Aqua - Union/7/1000/500
Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster cannot be targeted by, or destroyed by, the effects of your opponent's monsters. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)


ABYR-JP035
Mechanical Sea Serpent - Plesion
WATER/Machine - Effect/5/2300/1800
If you control a Sea Serpent-Type monster, you can Normal Summon this card without a Tribute. Once per turn: You can Tribute 1 WATER monster you control to target 1 face-up card your opponent controls; destroy that target.


ABYR-JP036
Houseduston
LIGHT/Fiend - Effect/1/0/1000
When this face-up card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard: Special Summon any number of "Duston" monsters from your hand or Deck on either side of the field, but you must Special Summon the same amount on each side of the field.


ABYR-JP037
Baby Penguin
WATER/Aqua - Effect/1/400/200
When this card is flipped face-up and sent to the Graveyard: Target 1 "Penguin" monster in your Graveyard, except "Baby Penguin"; Special Summon it in face-up Attack Position or face-down Defense Position.


ABYR-JP038
Straggling Force
DARK/Warrior - Effect/4/1500/1000
If you control no other monsters: You can Tribute this card to target 1 monster your opponent controls; take control of it until the End Phase. You cannot Special Summon or conduct your Battle Phase the turn you activate this effect.


ABYR-JP039
CNo. 32: Ocean Biting Dragon Shark Drake Vice
WATER/Sea-Serpent - Xyz - Effect/Rank 4/2800/2100
4x Level 4 WATER Monster
You can also Xyz Summon this card by using a "No.32: Ocean Biting Dragon Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If your Life Points are 1000 or lower, you can activate this effect by removing 1 Xyz Material from this card, and removing from play 1 monster in your Graveyard. Select 1 face-up monster on the field, and its ATK and DEF becomes 0 until your End Phase. This effect can be activated during your opponent's turn.
Ultra/Ultimate/Holographic? Rare



ABYR-JP040
One-Eyed Skill Gainer
LIGHT/Warrior - Xyz - Effect/Rank 4/2500/2600
3x Level 4 Monster
You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name becomes that target's name, and it gains that target's effect(s). This effect can only be activated once while this card is face-up on the field.


ABYR-JP041
Gagaga Gunman
EARTH/Warrior - Xyz - Effect/Rank 4/1500/2400
2x Level 4 Monster
Once per turn: You can detach 1 Xyz Material from this card; activate 1 of these effects based on this card's battle position. ● Attack Position: This turn, during the Damage Step only, if this card attacks an opponent's monster, it gains 1000 ATK, and the attack target loses 500 ATK. ● Defense Position: Inflict 800 damage to your opponent.


ABYR-JP042
Heroic Champion - Gandiva
EARTH/Warrior - Xyz - Effect/Rank 4/2100/1800
2x Level 4 Warrior Monster
Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field: You can detach 1 Xyz Material from this card; destroy that monster(s).


ABYR-JP043
Heroic Champion - Kusanagi
EARTH/Warrior - Xyz - Effect/Rank 4/2500/2400
3x Level 4 Warrior Monster
Once per turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation of that card, and if you do, this card gains 500 ATK.


ABYR-JP044 No. 9: Canopy Star Dyson Sphere
LIGHT/Machine - Xyz - Effect/Rank 9/2800/3000
2x Level 9 Monster
You can activate this effect once during the Battle Step this card with Xyz Material(s) is attacked. Negate that attack. When this card without Xyz Material is selected as attack target, you can select 2 Monster in your Graveyard, and place them under this card as Xyz Material. Also, if your opponent controls a monster with higher ATK than this card, by removing 1 Xyz Material from this card during your Main Phase, this card can attack your opponent's Life Points directly during this turn.
Ultra/Ultimate Rare


ABYR-JP045 No. 8: Heraldic King Genome Heriter
LIGHT/Psychic - Xyz - Effect/Rank 4/2400/1800
2x Level 4 "Heraldic Beast" Monster
Once per turn, you can activate this effect by selecting 1 Xyz Monster your opponent controls. This card is treated as having the same name as the selected monster, and it's ATK becomes the same as that Monster's ATK and it gains that Monster's effect(s). Afterwards, the selected Monster's ATK becomes 0 and it has its effect(s) negated. The effect of this card is applied until the End Phase.
Ultra/Ultimate Rare


ABYR-JP046
Mermail - Gaioabyss
WATER/Aqua - Xyz - Effect/Rank 7/2800/1600
2x Level 7 WATER Monster
While this card with Xyz Material is face-up on the field, Level 5 or higher Monster cannot attack. Also Once per turn, you can activate this effect by removing 1 Xyz Material from this card. Negate the effect of an opponent's Monster with lower ATK than this card until the end of the turn. This effect can also be activated during your opponent's turn.
Ultra/Ultimate Rare


ABYR-JP047
Empress of Prophecy
LIGHT/Spellcaster - Xyz - Effect/Rank 5/2000/1700
2 Level 5 Spellcaster-Type monsters
This card gains 300 ATK for each Xyz Material attached to it. Once per turn: You can detach 1 Xyz Material from this card; shuffle your Deck, then reveal the top 5 cards of your Deck and destroy monsters on the field up to the number of "Spellbook" Spell Cards revealed this way, then, return those cards to the top of your Deck in any order.


ABYR-JP048
Queen Madolche Tiaramisu
EARTH/Fairy - Xyz - Effect/2200/2100
2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card to target up to 2 "Madolche" cards in your Graveyard; shuffle those targets into the Deck, then shuffle the same number of cards your opponent controls into the Deck.


ABYR-JP049
Snowdust Giant‎
WATER/Beast-Warrior - Xyz - Effect/2200/800
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card and reveal any number of WATER monsters in your hand; distribute an equal number of Ice Counters among face-up monsters on the field. While this card is face-up on the field, monsters with an Attribute other than WATER lose 200 ATK for each Ice Counter on the field


ABYR-JP050
Awakened Brave Warrior - Gagagigo
WATER/Reptile - Xyz - Effect/2950/2800
3 Level 4 monsters


ABYR-JP051
One-Shot Wand
Equip Spell Card
Equip only to a Spellcaster-Type monster. It gains 800 ATK. After damage calculation, if the equipped monster battled: You can destroy this card, and if you do, draw 1 card.


ABYR-JP052
Different Dimension Trench
Continuous Magic Card
When this card is activated, select 1 WATER Monster in your hand, your Graveyard or on your field and remove it from play. Afterwards, when this face-up card on the field is destroyed, Special Summon that Monster to your field.


ABYR-JP053
Tannhäuser Gate
Normal Magic Card
Activate by selecting 2 Monster you control with 1000 ATK or less and the same Type. The Level of the selected Monsters becomes the sum of selected monster's respective Levels.


ABYR-JP054
Gravity Blaster
Equip Magic Card
Equip only to a Machine-Type monster. Once per turn, during your Main Phase: You can have the equipped monster gain 400 ATK. If the equipped monster battles an opponent's monster, the effect(s) of your opponent's monster is negated.


ABYR-JP055
High Medallion Arts
Normal Magic Card
Activate by selecting 2 "Heraldic Beast" Monster in your Graveyard. Special Summon the 2 selected monster, and Xyz Summon 1 Xyz Monster with exactly those 2 monster as Xyz Materials.


ABYR-JP056
Abyss-Scale - Kraken
Equip Magic Card
Equip only to a "Mermail" Monster. The equipped monster gains 400 ATK. While this card is on the field, negate the activation of an opponent Effect Monster's effect and destroy it. Afterwards, send this card to the Graveyard.


ABYR-JP057
Forgotten Capital Lemuria
Field Magic Card
This card's name is treated as "Umi". While this card is on the field, WATER Monster on the field gain 200 ATK and DEF. Also once per turn, you can activate this effect during your Main Phase. While this card is on the field, until your End Phase, the Level of WATER Monster you control is increased by the number of WATER Monster you control.


ABYR-JP058
Alma Spellbook
Normal Magic Card
Add 1 of your banished "Spellbook" cards to your hand, except "Alma Spellbook". You can only activate 1 "Alma Spellbook" per turn


ABYR-JP059
Goethe Spellbook
Quick-Play Magic Card
You can only activate 1 "Goethe Spellbook" per turn. If you control a face-up Spellcaster-Type monster:Banish up to 3 "Spellbook" Spell Cards in your Graveyard; apply the following effect based on the number of cards that were banished this way.
- 1: Target 1 Set Spell/Trap Card on the field; return it to the hand.
- 2: Target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position.
- 3: Target 1 card your opponent controls; banish it.


ABYR-JP060
Spellbook Drawing Room - La Maison
Field Magic Card
Once per turn, during your Standby Phase: if you have 1 or more Spellcaster-Type monsters in your Graveyard or your side of the field: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "Spellbook Drawing Room - La Maison"; draw 1 card. If this card is destroyed by your opponent's card effect and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


ABYR-JP061
Madolche Ticket
Continus Magic Card
When a "Madolche" card you control or in your Graveyard is returned to your hand or Deck by a card effect: add 1 "Madolche" monster from your Deck to your hand. If you control a Fairy-Type "Madolche" monster, you can Special Summon it in face-up Attack Position instead of adding it to your hand. The effect of "Madolche Ticket" can only be used once per turn.


ABYR-JP062
Forbidden Garment
Quick-Play Magic Card
Target 1 face-up monster on the field; until the End Phase, it loses 600 ATK, but it cannot be targeted by or destroyed by card effects.


ABYR-JP063
Synchronization at the Last Moment
Normal Magic Card
Target 1 face-up Level 3 monster you control; Special Summon 1 monster from your hand or Graveyard with the same name as that target, but its effect(s) is negated. During the End Phase, that target is destroyed


ABYR-JP064
Mental Corruption
Normal Magic Card
Discard 1 monster to target 1 monster your opponent controls with the same Level as the discarded monster; take control of it until the End Phase.


ABYR-JP065
The Modest Sentry
Normal Magic Card
Reveal your hand, choose 1 card from it, and shuffle it into the Deck.


ABYR-JP066
Battle Break
Normal Trap Card
When an opponent's monster declares an attack: Your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy the attacking monster and end the Battle Phase.


ABYR-JP067
Bubble Bringer
Continuous Trap Card
While this card is face-up on the field, Level 4 or higher monsters cannot direct attack. By sending this face-up card you control to the Graveyard during your own turn, you can select 2 Level 3 or lower WATER monster with the same name in your Graveyard and Special Summon them. The effect(s) of the monsters Special Summoned by this effect are negated.


ABYR-JP068
Heroic Gift
Normal Trap Card
If your opponent's Life Points are 2000 or less: Your opponent's Life Points become 8000, then draw 2 cards. You can only activate 1 "Heroic Gift" per turn.


ABYR-JP069
Heroic Advance
Normal Trap Card
When a face-up "Heroic Champion" monster you control is targeted for an attack: Target 1 face-up Level 4 or lower "Heroic Challenger" monster you control; that target becomes the new attack target, and its ATK is doubled during the Battle Phase only. The attacking monster and the attack target cannot be destroyed by this battle.


ABYR-JP070
Xyz Fierce Battle!!
Normal Trap Card
If an Xyz Monster you control is destroyed by battle: Pay 1000 Life Points; both players reveal 1 Xyz Monster from their Extra Decks with a lower Rank than the destroyed monster, and the player who revealed a monster with the lowest ATK takes damage equal to the difference between the ATK of the revealed monsters. If your opponent does not reveal an Xyz Monster, they take damage equal to your revealed monster's ATK


ABYR-JP071
Abyssquall
Normal Trap Card
Special Summon 3 "Mermail" Monster in your Graveyard into face-up Defense Position. Monsters Special Summoned by this effect have their effects negated, cannot declare an attack, and are destroyed during the End Phase.


ABYR-JP072
Abyssphere
Continuous Trap Card
Special Summon 1 "Mermail" Monster from your Deck. The monster Special Summoned by this effect has its effect(s) negated. While this card is face-up on the field, you cannot activate Magic Cards. When this card is removed from the field, destroy that monster. After activation, destroy this card during your opponent's next End Phase.


ABYR-JP073
Abysstrom
Normal Trap Card
Activate by sending 1 "Umi" you control to the Graveyard. Send all Magic and Trap Cards on the field to the Graveyard.


ABYR-JP074
Madolche Happy Festa
Normal Trap Card
Special Summon any number of "Madolche" monsters from your hand. During the End Phase, all monsters that were Special Summoned by this effect are shuffled into the Deck(s).


ABYR-JP075
Memory of a Friend
Normal Trap Card
When an opponent's monster declares an attack: Take damage equal to that monster's ATK and banish that monster. During the End Phase of your opponent's next turn, Special Summon that banished monster to your side of the field.


ABYR-JP076
Spell Deflector
Normal Trap Card
This turn, negate the effects of Equip, Field, Continuous, and Quick-Play Spell Cards.


ABYR-JP077
Spell Explosion
Normal Trap Card
If a face-up Spell Card in your opponent's Spell & Trap Card Zone is sent to the Graveyard: Target 1 face-up monster on the field; destroy that target.


ABYR-JP078
Cashback
Counter Trap Card
When your opponent pays Life Points to activate a Spell, Trap, or card effect: Negate the activation, and if you do, shuffle it into the Deck.


ABYR-JP079
Unification of the Country
Continus Trap Card
During each Standby Phase: The turn player targets 1 face-up monster they control; send all face-up monsters they control with a different Type than the target to the Graveyard.


ABYR-JP080
Retaliation
Counter Trap Card
When your opponent activates a card with the same name as a Spell/Trap Card in your Graveyard: Negate the activation, and if you do, destroy that card, then you can add 1 card from your Graveyard with the same name as the destroyed card to your hand.


source : http://shriek.twoday.net/

Source : http://yugioh.wikia.com/wiki/Abyss_Rising

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