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Spoiler du Booster Cybernetic Revolution

Vendredi 20 Mai 2005 à 20:24 par Yami-Sonic (21630 lectures)
Cartes Yu-Gi-Oh  Voici enfin la liste complète des boosters Cybernetic Revolution (après de nombreuses fausses infos et un aperçu dans la news Premières cartes du booster Cybernetic Revolution).
Les premières rumeurs sur des Machines surpuissantes et des fusions qui relanceront les OTK machine étaient bel et bien fondées. Voici la liste définitive et enfin exacte des boosters CRV-JP, vous retrouverez les premières images dans le news avec le lien en intro.

Spoiler des cartes Yugioh Cybernetic Revolution CRV-JP


  • CRV-JP001
    Cycloid
    Earth/Machine/3/800/1000
    Normal Monster

  • CRV-JP002
    Soitsu
    Wind/Angel/3/0/0
    Normal Monster

  • CRV-JP003
    Mad Lobster
    Water/Aqua/3/1700/1000
    Normal Monster

  • CRV-JP004
    Jelly Beans Man
    Earth/Plant/3/1750/0
    Normal Monster

  • CRV-JP005
    Hane Kuriboh LV10
    Light/Angel/10/300/200
    This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution
    Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's
    field, and do damage to opponent equal to the total original attack of those monsters. This effect
    can only be activate during opponent's battle phase.
    Ultra/Ultimate Rare

  • CRV-JP006
    Patroid
    Earth/Machine/4/1200/1200
    Look at all set cards on opponent's field, and flip them back face down. This effect can only be
    activate once per turn.

  • CRV-JP007
    Gyroid
    Wind/Machine/3/1000/1000
    This card would not be destroy as a result of battle one time per turn (Damage would done as normal)

  • CRV-JP008
    Steamroid
    Earth/Machine/4/1800/1800
    When this card attack an opponent's monster, this card attack strength would be increase by
    500. (????)

  • CRV-JP009
    Drillroid
    Earth/Machine/4/1600/1600
    When this card attack monster in defense mode, destroy it without going into damage step.

  • CRV-JP010
    UFOroid
    Light/Machine/6/1200/1200
    When this card is destroy in battle and sent to Graveyard, search your deck for a Machine
    sub-type monster with attack strength of 1500 or less and special summon it to field in
    face-up attack mode. Shuffle your deck afterward.
    Super/Ultimate Rare

  • CRV-JP011
    Jetroid
    Wind/Machine/4/1200/1800
    When this card is target of battle by opponent's monsters, the controller of this card can activate
    one Trap card from his/her hand.

  • CRV-JP012
    Friend Dog
    Earth/Beast/3/800/1200
    When this card is destroy as a result of battle and would be sent to Graveyard, put a monster
    with "E Hero" in its name and a [Fusion] card from your Graveyard into your hand.
    Rare

  • CRV-JP013
    Dark Catepillar
    Earth/Machine/4/1000/1500
    During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove
    the same number of card from your Graveyard equal to the number of counter on this card, destroy
    the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.
    Rare

  • CRV-JP014
    E-Hero Bubbleman
    Water/Warrior/3/800/1200
    If this card is the only card in your hand, you may special summon this card. When this card is
    summon, reversed summon, or special summon, if you have no other cards on your field and hand,
    you may draw 2 cards from your deck.
    Rare

  • CRV-JP015
    Cyber Dragon
    Light/Machine/5/2100/1600
    When there's a monster on opponent's field and no monster on your field, you may Special Summon this

    card from your hand.
    Super/Ultimate Rare

  • CRV-JP016
    Cybernetic Magician
    Light/Spellcaster/6/2400/1000
    Discard a card from your hand. Until the end of turn, the attack strength of a face-up monster
    on the field would become 2000.
    Super/Ultimate Rare

  • CRV-JP017
    Cybernetic Cyclops
    Earth/Beast-Warrior/4/1400/200
    When you have 0 card in your hand, the attack of this monster is increased by 1000.

  • CRV-JP018
    Mechanical Hound
    Earth/Machine/7/2800/1500
    When you have 0 cards in your hand, your opponent can't activate any Magic card.

  • CRV-JP019
    Cyber Demon
    Dark/Demon/4/1000/2000
    At the beginning of your turn, if you have 0 cards in your hand, draw an extra card during your
    Draw Phase. At the end of turn, if you have 1 or more cards in your hand, destroy this card.

  • CRV-JP020
    Goblin Strike Troops
    Earth/Demon/4/2200/1500
    When this card attacks, it changes to defense mode at the end of the Battle Phase.
    Until the end of your next turn, the mode of this card can't be change.
    Super/Ultimate Rare

  • CRV-JP021
    Giant Battleship - Crystal Core
    Water/Machine/6/2100/1000
    When this card is successfully sacrifice summon, put 3 counters on this card. This card
    cannot be destroy as a result of battle. Whenever this card battle, remove one
    counter at the end of damage step. Once during your turn, you may change an opponent's
    monster in attack mode into defense mode. When this card battle with no counters on it,
    destroy this card at the end of damage step.
    Super/Ultimate Rare

  • CRV-JP022
    G Kozaki
    Dark/Demon/4/2500/2400
    This card is destroy if [Kozaki] is not face-up on the field. When this card is destroy while
    face-up, the controller of this card would receive damage equal to original attack of this card.

  • CRV-JP023
    Ungiving Fighter - Reirei
    Earth/Beast-Warrrior/4/2300/0
    When this card attack, at the end of battle phase, it would change to defense mode. This card's
    mode cannot be change during next turn.

  • CRV-JP024
    Guardian Spirit - Airin
    Light/Angel - Union/1/0/0
    Once per turn during your Main Phase, you may treat this card as an Equipment card
    and Equip it on 1 of your [Ungiving Fighter - Reirei], or remove it from being an Equipment card and
    special summon it in face-up attack mode. When this card effect is treated as an equipment
    card, the Equipped Monster's mode can be changed once during your turn. (A Monster can
    only have one Union Equipment card Equipped on it. If the Equipped Monster would be
    destroyed as a result of battle, this card would be destroyed instead).

  • CRV-JP025
    Doitsu
    Earth/Angel - Union/4/100/200
    Once per turn during your Main Phase, you may change this card to an Equipment card and Equip it on [Soitsu], or remove this card from being an Equipment card and place it in face-up attack mode. Increase the Equipped Monster's attack strength by 2500. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed as a result of Battle, destroy this card instead.)

  • CRV-JP026
    Death Frog
    Water/Aqua/5/1900/0
    When this card is successfully sacrifice summon, for each [Evil Spirit Blocker] in your Graveyard,
    you may special summon a [Draw Frog] from your hand.

  • CRV-JP027
    Evil Spirit Blocker
    Water/Aqua/1/0/0
    When this card is destroyed as a result of battle, you may add one [Evil Spirit Blocker] to your
    hand, from your deck. Then, shuffle your deck.

  • CRV-JP028
    Draw Frog
    Water/Aqua/2/100/100
    Send this face-up card from your field to Graveyard, draw a card.

  • CRV-JP029
    Dino Infinity
    Earth/Dino/4/?/0
    This card's original attack strength is equal to number of Dino sub-type monster remove from
    the game * 1000.

  • CRV-JP030
    Battery Man - AA Type
    Light/Thunder/2/0/0
    When all of your [Battery Men - AA Type] on your field are in attack mode, for
    each [Battery Men - AA Type] on the field, increase this card's attack strength
    by 500. When all of your [Battery Men - AA Type] on your field are in defense mode, for
    each [Battery Men - AAA Type] on the field, increase this card's defense strength by 500.

  • CRV-JP031
    Black Magician - Kuraso
    Dark/Spellcaster/2/1200/0
    During your standby phase, do damage to your opponent equal to the number of monsters on opponent's
    field * 300.

  • CRV-JP032
    Different Dimension Master (D.D.M.)
    Light/Warrior/5/1700/1500
    Discard a Magic card from your hand, special summon one of your monster that is remove from game
    to the field. This effect can only be activate once per turn.

  • CRV-JP033
    Steam Gyroid
    Earth/Machine - Fusion/6/2200/1800
    [Gyroid] + [Steamroid]

  • CRV-JP034
    UFOloid Fighter
    Light/Warrior - Fusion/10/?/?
    [UFOloid] + Warrior sub-type monster

    This card can only be Fusion summon by the above monsters. The original attack and defense strength
    of this card is equal to the total original attack of the Fusion materials.
    Super/Ultimate Rare

  • CRV-JP035
    Cyber Twin Dragon
    Light/Machine - Fusion/8/2800/2100
    [Cyber Dragon] + [Cyber Dragon]
    This card can only be Fusion summon with the monster named above. This card can attack two times
    during battle phase.
    Super/Ultimate Rare

  • CRV-JP036
    Cyber End Dragon
    Light/Machine - Fusion/10/4000/2800
    [Cyber Dragon] + [Cyber Dragon] + [Cyber Dragon]
    This card can only be Fusion summon with the monster named above. When this card attacks a monster
    in defense mode, and this card's attack strength would be higher than that monster's defense
    strength, do battle damages to opponent equal to the difference.
    Ultra/Ultimate Rare

  • CRV-JP037
    Power Bond
    Magic - Normal
    Put Fusion material of a Fusion monsters from hand and/or field into Graveyard, special summon
    a Machine sub-type Fusion monster. The original attack strength of the monster special summon
    would be doubled. At the end of turn this card is activate, the player who activate this card
    would receive damages equal to the original attack strength of the special summoned monster.
    (This special summon would be treated as Fusion Summon)
    Ultra/Ultimate Rare

  • CRV-JP038
    Fusion Return
    Magic - Normal
    Return a [Fusion] and a Fusion material from your Graveyard to your hand.

  • CRV-JP039
    Miracle Fusion
    Magic - Normal
    Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game,
    special summon a Fusion monster with [E-Hero] in its name from your Fusion deck. (This special
    summon would be treated as Fusion Summon)
    Rare

  • CRV-JP040
    Dragon Mirror
    Magic - Normal
    Remove the Fusion materials of a Fusion monster from your field and/or Graveyard from the game, special summon a Dragon sub-type Fusion monster from your Fusion deck. (This special summon would be treated as Fusion Summon)

  • CRV-JP041
    System Down
    Magic - Normal
    Pay 1000 lifepoints. Remove all Machine sub-type monsters from opponent's field and Graveyard from
    the game.
    Rare

  • CRV-JP042
    Death Chorus
    Magic - Normal
    This card can only be activate when you have 3 or more [Death Frog] face-up on your field.
    Destroy all cards on opponent's field.

  • CRV-JP043
    Jar of Humble
    Magic - Normal
    Choose 2 cards in your hand and shuffle them into your deck.

  • CRV-JP044
    Shien's Messenger
    Magic - Normal
    Choose a face-up monster on your field. Give control of that monster to opponent until the end
    of turn.

  • CRV-JP045
    Evolution Wing
    Magic - Quickplay
    Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon
    a [Hane Kuriboh LV10] from your hand or deck.
    Rare

  • CRV-JP046
    Bubble Shuffle
    Magic - Quickplay
    This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of
    a [E-Hero Bubbleman] in face-up attack mode and a monster on opponent's field in face-up attack
    mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon a monster
    with [E-Hero] in its name from your hand to the field.
    Rare

  • CRV-JP047
    Spark Gun
    Magic - Equipment
    This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to
    change the mode of a face-up monster on the field. After this effect is use 3 times, destroy
    this card.
    Rare

  • CRV-JP048
    Skyscraper
    Magic - Field
    When monsters with "E-Hero" in its name attack, if the attack strength of the attacking monster
    is lower than the attack strength of the attacking target monster, the attack strength of the
    attacking monster would be increase by 1000 until the end of turn.
    Super/Ultimate Rare

  • CRV-JP049
    Fire Darts
    Trap - Normal
    This card can only be activate when you have 0 cards in your hand. Roll 3 dices. Do damage to
    opponent equal to the sum of the results *100.
    Rare

  • CRV-JP050
    Earth Spirit Art - "Metal"
    Trap - Normal
    Sacrifice a Earth main-type monster from your field. Special Summon a Level 4 Earth main-type
    monster from your Graveyard to your field except the sacrificed monster.

  • CRV-JP051
    Water Spirit Art - "Mallow"
    Trap - Normal
    Sacrifice a Water main-type monster from your field, look at opponent's hand and choose a card
    and send it into Graveyard.

  • CRV-JP052
    Fire Spirit Art - "Red"
    Trap - Normal
    Sacrifice a Fire main-type monster from your field, do damage to opponent equal to the attack
    strength of the sacrificed monster.

  • CRV-JP053
    Wind Spirit Art - "Aih"
    Trap - Normal
    Sacrifice a Wind main-type monster from your field, choose a card on opponent's field and put
    it to the bottom of owner's deck.

  • CRV-JP054
    Rival Appears!
    Trap - Normal
    Select a face-up monster on opponent's field, special summon a monster from your hand with the
    same level as that monster.

  • CRV-JP055
    Mystical Explosion
    Trap - Normal
    This card can only be activate when you have 0 card in your hand. For each Magic card in your
    Graveyard, do 200 damages to opponent.
    Rare

  • CRV-JP056
    Rising Power
    Trap - Normal
    Discard a card from your hand. Until the End Phase of the activating turn, a face-up monster
    on the field would have its attack strength increase by 1500.
    Rare

  • CRV-JP057
    Dimensional Pit Trap
    Trap - Normal
    This card can only be activate when you opponent set a monster. Destroy the set card and one of
    your monster and remove them from the game.
    Rare

  • CRV-JP058
    Conscription Order
    Trap - Normal
    Turn the top card on opponent's deck over. If the card is a monster card that can be Normal
    Summon, Special Summon that monster onto your field. Otherwise, add that card into opponent's hand.

  • CRV-JP059
    Dimensional Wall
    Trap - Normal
    This card can only be activate when your opponent declare attack. The battle damages done in
    this battle to you would done to opponent instead.
    Rare

  • CRV-JP060
    Counterattack Preparation
    Trap - Continuous
    For each time opponent player declare attack on your monster in defense mode, flip a coin and
    guess. If the guess is right, the defending monster would switch to attack mode. If guess wrong,
    do battle damages equal to the difference between the attack strength of the attacking monster
    and the defense strength of defending monster.


Liste des cartes Yugioh Cybernetic Revolution par rareté


Cartes Yu-Gi-Oh Ultimate Rare (11)


Hane Kuriboh LV10 (005)
UFOroid (010)
Cyber Dragon (015)
Cybernetic Magician (016)
Goblin Strike Troops (020)
Giant Battleship - Crystal Core (021)
UFOroid Fighter (034)
Cyber Twin Dragon (035)
Cyber End Dragon (036)
Power Bond (037)
Skyscraper (048)

Cartes YuGiOh Ultra Rare (4)


Hane Kuriboh LV10 (005)
UFOroid Fighter (034)
Cyber End Dragon (036)
Power Bond (037)

Cartes Yu-Gi-Oh Super Rare (7)


UFOroid (010)
Cyber Dragon (015)
Cybernetic Magician (016)
Goblin Strike Troops (020)
Giant Battleship - Crystal Core (021)
Cyber Twin Dragon (035)
Skyscraper (048)

Cartes YuGiOh Rare (14)


Friend Dog (012)
Dark Catepillar (013)
E-Hero Bubbleman (014)
Different Dimension Master (032)
Miracle Fusion (039)
System Down (041)
Evolution Wing (045)
Bubble Shuffle (046)
Spark Gun (047)
Fire Dart (049)
Mystical Explosion (055)
Rising Power (056)
Dimensional Pit Trap (057)
Dimensional Wall (059)

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Source [url=http://www.finalyugi.com/]Final Yugi[/url] : [url=http://www.finalyugi.com/yugioh-news-26-spoiler-booster-cybernetic-revolution.html]Spoiler du Booster Cybernetic Revolution[/url]




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